Last weekend I challanged my friend Andreas and his
british miniatures on the gaming table in a set of SoTR.
The points were raised with ten points to a total of 60p
to each player. This allowed me to use a light mecha
for the first time. My goal is to build my own set of mechas
to both my russians and germans but I have never played
with one mecha yet. My first demo-mecha had a MG and a
flamer and the armour was light, in short this machine
is ideal for close support and versatile for skirmish.
In this game we also tried to play a mission instead of
just beating each player to oblivion. :)
The mission was to capture the three evil priests that
were lurking in the temple-ruin in the middle of the
village. The rules were simple: kill the zombies and
kidnap the priests and move them to your own sector.
First round the russians moved forward and started
running to reach the outskirt of the village.
The medium mortar started pounding the britts but
made little damage. The britts also started moving
towards the village. On the second round the britts made
a devastating blow that forced the russians to act more
defensive on the coming rounds. On the british airstrike
that started the second round they managed to whipe out
all soldiers in the command squad and also the entire
first squad. The russian mortar managed to answer the fire
and made the britts on the right flank to seek cover and
killed two.The britts two tanks fired up their engines and
headed for the village. On the third round the russians mounted
on their tank and prepared to move into the town after a
bumpy ride. The mecha continued to move forward.The
squad in the middle reached the edge of the templeruin and
started shooting on every zombie in sight.
The british heavy infantry started moving and also the squad
on the left flank reach a threeline.On the next round the
tanks started fire from cover but little damage. The russian
jumped of their ride and stormed the nearest building.
One of the british tanks also managed to put a rocket into
the russian mecha and blew of one of the legs.
On the fifth round the britts on the left flank reached the
templeruin but got a heavy blow from the russian mortar
before they could do anything to the evil priests and this
decided the fate of the game to an even blow.
The britts didn´t give up on the right flank and blew up a
ruin and continued to fire on everything nearby.
A fun game but I had hoped for testing my mecha and after
a very hard blow initially I was on the defensive. Next time
I will use AA to protect from anything flying. :)